I.C.E. prioritisation for eCommerce development
Most website backlogs are full of good ideas. The problem is that every idea is pretending to be equally urgent.
I audit the store, find and define the opportunities, score them by Impact, Confidence and Ease, then execute the work in an order the business can explain and defend.
A development backlog can grow faster than a team can deliver it.
Customer requests sit beside internal preferences. Bugs sit beside experiments. An app vendor suggests one improvement, an agency suggests another and the loudest stakeholder arrives with something that apparently needed to be live yesterday.
Almost every item may be reasonable. That does not make every item equally valuable—or equally ready to build.
Without a shared way to compare them, priority becomes a mixture of seniority, recency and persistence. The team moves quickly from ticket to ticket while the most useful opportunity can remain untouched because it never became the loudest one.
Starting quickly and moving quickly are not the same thing.
A rushed task often pauses halfway through because the customer problem was never defined, the evidence is weak, a dependency appears late or the apparently small change crosses more of the store than expected.
The visible development time may be short. The hidden time is spent reopening decisions, waiting for approvals, revising scope, repairing side effects and explaining why the result did not create the improvement everybody assumed it would.
I.C.E. introduces a deliberate pause before that expensive part. It asks three plain questions: how much useful Impact could this create, how strong is our Confidence in that belief, and how Easy is it to deliver well with the store and resources we actually have?
Turn the backlog into a sequence instead of another argument.
Start with a free call A direct conversation with the person who will inspect and deliver the work.I.C.E. turns observations into work you can choose, deliver and learn from.
- Audit the store and the evidence I review customer journeys, performance, themes, apps, analytics, support themes, search behaviour and team workarounds to find where value or time is being lost.
- Define each opportunity clearly A vague idea becomes a specific customer or operational problem, a proposed response and an outcome we would expect to observe.
- Score Impact We estimate the scale and importance of the improvement: who it affects, how often, where it sits in the journey and what useful change it could create.
- Score Confidence Evidence, precedent and the quality of our diagnosis determine whether the expected impact is well supported or still mostly an assumption.
- Score Ease Development effort, content, approvals, dependencies, risk and testing are considered so a deceptively simple idea does not receive an unrealistic score.
- Execute, measure and repeat The strongest opportunities move into properly scoped delivery. What happens after release improves the evidence and scoring of the next round.
The person scoring the opportunity should understand what it takes to build it.
I’m Luke Michael, a UK eCommerce Consultant & Developer with over twenty years spent in-house, agency-side and freelance across commercial thinking, customer experience and delivery.
That combination matters. Impact cannot be judged from code alone, while Ease cannot be judged accurately by somebody who never has to implement the recommendation inside a real theme, app stack or integration.
I work across Shopify, Shopify Plus, BigCommerce and WooCommerce. I can run the audit and scoring exercise independently, work through it with your existing team, or continue into the development so the original reasoning survives delivery.
You may be wondering…
“Is I.C.E. just a spreadsheet formula?”
No. The numbers create a useful comparison, but the value comes from the evidence and reasoning written beside them. False precision is not the goal.
“Who decides the scores?”
I can propose them from the audit, then calibrate them with the people who understand the customer, commercial constraints and operational reality.
“Does the highest score always get built first?”
Not blindly. Dependencies, commitments and portfolio balance still matter. The score makes departures from the order visible and discussable.
“Can you score our existing backlog?”
Yes. I can clean up and assess an existing list, then add opportunities found through a broader store audit if useful.
“Can you implement the chosen work?”
Yes. I can scope, design, build, test and release the selected improvements, or hand a clearer backlog to your current delivery team.
The wrong task costs more than its estimate.
It consumes development capacity, attention, testing and release risk. It delays the opportunity that should have gone first. If the result is inconclusive, it also leaves the team with less confidence in the next improvement.
Prioritisation does not remove uncertainty. It makes the uncertainty explicit enough to spend in proportion to it.
There are two ways to approach it.
Keep rewarding urgency
Let the newest request, strongest opinion or easiest ticket determine what valuable development time does next.
Create a defensible order
Find the opportunities, score Impact, Confidence and Ease, then deliver the strongest work with its original purpose intact.
You do not need a polished brief. Send me the useful version of the problem, the store URL and anything the team has already tried.
I will look at the website before we speak and tell you plainly whether I am the right person to help.
Best,
Luke Michael
eCommerce Consultant & Developer
slow is smooth. smooth is fast.
Have a store full of opportunities but no trusted order for tackling them?
Send me the website and the backlog if one exists. I can audit the store, find what is missing, score the opportunities and execute the work worth doing first.
Start with a free call No obligation afterwards. No mailing list. Just a direct reply from me.P.S. If the best next step is smaller than the job you expected—or something your current supplier can handle perfectly well—I will tell you.